Agreed.
Link: “Card Sharks” vs. “Holy Scrollers”
A quite interesting article about user experience with a nice explanation of the difference between the internet the touch screen devices.
Link: Mein Blog: Pixel by Pixel – Not Pixel per Inch
What is a pixel?
Move towards the screen. Closer. Closer. Got him?
What is pixel art?
All in all the same like manufacturing a classic mosaic. Instead of using small pieces of stone or colored glass, electronic pixels are assembled manually. Select color, chose a position on the electronic…
We proudly present Digital Diagnostiqs. From Digital Arts Berlin Crew. Big up!
Who´s suing who in mobile business.
In the beginning there were HTML frames … and although they´re outdated from a technological point of view they provided a huge benefit to our beloved internet from a usability point of view. Frames enabled users to switch between different website contents or access additional website functionalities at any time and any point, simply by keeping the navigation or menu right where it was meant to be. It helped users to access the information they want as quickly and as easily as possible. Also it provided an easy way to exit content they didn´t want to access.
As time went by frames got unloved due to design limitations, other (sometimes the wrong) people got involved into the design processes and new screen design patterns appeared. Top aligned menus, top left aligned menus and top right aligned menus (combined with a text based footer menus – or not) appeared on the stage and got widely accepted. These kind of menus are sort of okay when your are running a news website as your users will necessarily end up at the bottom of a page when finished reading an article or they might just stay at the top after realizing the headline is the most interesting part of the whole article. But time went by again and we are in a new era for quite a while now. It´s an era where almost every website is customizable and shareable which means it is more than just hypertext – it´s software which provides loads of functionalities (today more than ever with all those embeddable third-party features like Share-buttons etc).
You are providing a software now – design it as such. If the Microsoft Word menu would disappear each time its user scrolls down his document he would have given up writing after finishing page 4. The good thing would be a lot of books would have never been written (i.e. http://www.amazon.com/Attitudes-Attract-Success-Wayne-Cordeiro/dp/0830728880/ref=sr_1_33?s=books&ie=UTF8&qid=1294683733&sr=1-33). The bad thing would be a lot of books would have never been written (i.e. http://www.amazon.com/Internet-Playground-David-Thorne/dp/0980672929/ref=sr_1_2?ie=UTF8&s=books&qid=1294683878&sr=8-2-catcorr).
Anyway, the menu does not disappear and authors always knew where to access the softwares functionalities, they finished their books and got them published. The thing with software is: it doesn´t matter how great it is, if the user interface is crap it´s doomed as soon as a similar software with a better designed user interface appears on the market.
Speaking of Microsoft: One of the reasons I´m writing this is the terrible lack of usability on their Facebook website. There are loads of issues with this website but the most annoying (and dumbest) one is the implementation of endless scrolling content with the menu sticking on top. Even more stupid is the fact that there are more navigation items at the bottom of the page that actually should never be reached including links for advertisers, developers AND the help section. Hey Facebook: Take a look at Twitter.com (You may have heard of it.) It´s not perfect but it seems some guys really took some time to think about usability and user experience. Or: Take a look at these “Inductive User Interface Guidelines” (http://msdn.microsoft.com/en-us/library/ms997506.aspx) Hey wait, these are Microsoft´s guidelines. Mmmmh…
Anyway, sort it out so we can carry on and discuss the definition of consistency.
What happens every 60 seconds on Facebook? Watch!
Pulsr
Pulsr lets you create music loops and beats by chain reactions.
With a simple interface and an innovative concept of musical creation everybody can create music in no time. Modify your creation in realtime and share it with your friends online.
Pulsr comes with a free set of sounds including:
- Bass drums
- Snare drums
- Bongo drums
- Hihats
Additional sound sets are available for in-app purchasing:
- Human Beatbox Set
- Circuit Bend Set
- Percussion Set
… and more.
Pulsr is available for: iPhone, iPod touch, iPad, Android, BlackBerry Playbook, Online
Masters of Mayhem
Have you ever played a multiplayer game alone? Sounds stupid? Well, here it is. The world’s first single player multi player game – Masters of Mayhem.
Navigate your players through the game and collect as many coins as you can. But be careful. Keep at least one of your players on the screen or you will lose a life.
There are loads of items you can collect and each of them will have a different effect on either the player who picked it up or the whole game behaviour. You can clone your players, let them fly for a certain amount of time or drive them temporary mad by picking the right item.
If you like Doodle Jump and you love a bit of stress then this game is for you.
Are you a master of mayhem?
Available for: iPhone, iPod touch, BlackBerry Playbook, Java-enabled devices

